You have traveled {{format(player.speed)}} planck lengths

You are moving at {{format(speedPerSecond())}} planck lengths per second


{{format(player.accelerators[a].bought)}} Accelerator {{a}} ({{format(Accelerators.multiplier(a))}}x)
{{format(player.accelerators[a].power)}} power (+{{format(Accelerators.producePower(a))}}/s)


Instead of boosting planck lengths gain, Golden Accelerators boost the production of all Accelerator powers. Enjoy!
Total Golden Accelerator Multiplier: {{format(GoldenAccelerators.totalMult())}}x

{{format(player.goldenAccelerators[a].bought)}} Golden Accelerator {{a}} ({{format(GoldenAccelerators.multiplier(a))}}x)
{{format(player.goldenAccelerators[a].power)}} power (+{{format(GoldenAccelerators.producePower(a))}}/s)




You are currently at rank {{formatWhole(player.ranks.rank)}}.


You are currently at tier {{formatWhole(player.ranks.tier)}}.


You are currently at prestige level {{formatWhole(player.ranks.prestige)}}.




{{rankBoostDisplay()}}

{{tierBoostDisplay()}}

{{prestigeBoostDisplay()}}


You have {{formatWhole(player.perkPoints)}} perk points.
The bar fills based on Accelerator and Golden Accelerator purchases.

{{formatWhole(player.meta.purchases)}}/{{formatWhole(MetaPoints.lapLength())}}

{{formatWhole(player.meta.hyperPurchases)}}/{{formatWhole(MetaPoints.hyperLapLength())}}

You have {{formatWhole(player.meta.points)}} Meta Points
Meta Point gain is softcapped past 1e200, sorry :(
You are currently at Lap {{formatWhole(player.meta.lap.add(1))}}, giving a {{format(MetaPoints.lapEffect())}}x multiplier to planck lengths gain
Lap retailates back past 49 length, sorry not sorry :]

Your lap effect has been softcapped to the power of ^{{format(new Decimal(0.99).pow(player.meta.lap.sub(100)))}}, increasingly getting worse per lap

You are currently at Hyper-Lap {{formatWhole(player.meta.hyperLap.add(1))}}, shortening lap length by {{format(Decimal.pow(0.94,MetaPoints.hyperLapEffect()).pow(player.meta.ascenderUpgrades.includes(6) ? 0.75 : 1))}}x

Your hyper lap effect has been softcapped to the power of the power of ^{{format(new Decimal(0.99).pow(player.meta.hyperLap.sub(100)))}}, increasingly getting worse per hyper lap



You can only pick one upgrade out of each row.


You have {{formatWhole(player.meta.ascenders)}} ascenders ({{formatWhole(player.meta.totalAscenders)}} total)



{{"∧ \\"}}
{{"/ \\"}}
{{"/ \\"}}
{{"/ \\"}}
{{"/ \\"}}
{{"/ v"}}

{{"∧ /"}}
{{"\\ /"}}
{{"\\ /"}}
{{"\\ /"}}
{{"\\ /"}}
{{"\\ v"}}
The Collider
You need at least 6 completions of a chamber to generate its resource.
You have {{format(player.hexachamber.resources[0])}} accelerator flux (produced based on Chamber 1 completions) ({{format(Hexachamber.resourcePerSec(0))}}/sec), multiplying all Accelerator and Golden Accelerator production by {{format(Hexachamber.colliderEffect(1))}}x
You have {{format(player.hexachamber.resources[1])}} scaling sulfur (produced based on Chamber 2 completions) ({{format(Hexachamber.resourcePerSec(1))}}/sec), dividing the rank requirement by /{{format(Hexachamber.colliderEffect(2),4)}}
You have {{format(player.hexachamber.resources[2])}} meta crystals (produced based on Chamber 3 completions) ({{format(Hexachamber.resourcePerSec(2))}}/sec), raising meta point upgrades 2, 3, and 8 to the ^{{format(Hexachamber.colliderEffect(3),4)}}
You have {{format(player.hexachamber.resources[3])}} lap dust (produced based on Chamber 4 completions) ({{format(Hexachamber.resourcePerSec(3))}}/sec), dividing Hyper-Lap length by /{{format(Hexachamber.colliderEffect(4))}}
You have {{format(player.hexachamber.resources[4])}} parity points (produced based on Chamber 5 completions) ({{format(Hexachamber.resourcePerSec(4))}}/sec), {{player.ranks.prestige.mod(2).eq(1)?"raising odd chamber requirements to the ^"+format(Hexachamber.colliderEffect(5),4):"multiplying even chamber requirements by "+format(Hexachamber.colliderEffect(5),4)}} (based on parity of prestiges)
You have {{format(player.hexachamber.resources[5])}} scaling silicon (produced based on Chamber 6 completions) ({{format(Hexachamber.resourcePerSec(5))}}/sec), decreasing tier requirement by -{{format(Hexachamber.colliderEffect(6))}}

You have {{format(player.hexachamber.crafted[0])}} hexa fluid

You have {{format(player.hexachamber.crafted[1])}} hexa energy

You have {{format(player.hexachamber.crafted[2])}} hexa matter
Golden Accelerators

You have played for {{formatTime(player.timePlayed)}}.
You have produced {{format(player.totalSpeed)}} total planck lengths.
You have bought {{formatWhole(player.accelerators[1].bought.add(player.accelerators[2].bought).add(player.accelerators[3].bought).add(player.accelerators[4].bought).add(player.accelerators[5].bought).add(player.accelerators[6].bought))}} Accelerators in total.
Your best-ever Rank is {{formatWhole(player.bestRank)}}.
Your best-ever Tier is {{formatWhole(player.bestTier)}}.
You have bought {{formatWhole(player.goldenAccelerators[1].bought.add(player.goldenAccelerators[2].bought).add(player.goldenAccelerators[3].bought).add(player.goldenAccelerators[4].bought).add(player.goldenAccelerators[5].bought).add(player.goldenAccelerators[6].bought))}} Golden Accelerators in total.


{{Achievements.tooltip()}}